Kamis, 22 Oktober 2009


Tekken 5: FAQ/Move List by CVagts
Version 1.5, Last Updated 2005-08-20 View/Download Original File Hosted by GameFAQs
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General FAQ/Move List
Version 1.5



Table of Contents:

1) Introduction/Disclaimer

2) Version History

3) Story Battle

4) Arcade Battle

5) Time Battle

6) VS. Battle

7) Team Battle

8) Survival

9) Practice

10) Tekken: Devil Within

11) Arcade History

10a. Starblade
10b. Tekken AC version
10c. Tekken 2 Ver.B AC version
10d. Tekken 3 AC version

12) Theater

13) Customize

14) Options

15) Character Profiles

16) Character Move Lists

17) Contact Information

18) Special Thanks

19) Copyright Information



***1) Introduction/Disclaimer***

This is a general FAQ for the fighting game Tekken 5. Because this
guide deals in generalities and covers all 30 fighters, this is not
intended to be a severely in-depth analysis on any particular fighter.

Additionally,



***THIS FAQ CAN AND WILL CONTAIN SPOILERS FOR VARIOUS SECTIONS OF
TEKKEN 5. YOU HAVE BEEN WARNED IN ADVANCE.***



***2) Version History***

Version 1.5: Redid the key for the move list. Added a section of
Character Profiles.

Version 1.1: Changes made to the Arcade Battle section. Many thanks
to those who emailed me.

Version 1.0: First version of the FAQ. All sections completed, all
modes covered, and all move lists have been included.



***3) Story Battle***

This is one of the two key modes of Tekken 5. Story Battle is where
you find out each character's intentions for entering the King of the
Iron Fist Tournament 5, as well as what happens when they reach the
end of their journey.

You face nine opponents in Story Battle, and the outline of the nine
stages is more or less like this:

Stage 1: Random opponent

Stage 2: Random opponent

Stage 3: Random opponent

Stage 4: Generally a midpoint character in the story. Depending on the
character you chose, you will either encounter one of your chief foes
here, or you will encounter someone who merely stands in your way.

Several examples:

If you play as Asuka Kazama, you will encounter Feng Wei, the man who
attacked your father and hospitalized him, during Stage 4. Feng is a
key figure in Asuka's story.

If you play as Mokujin, you will encounter Roger Jr., who will agree
to help you find your children, during Stage 4. Roger Jr. is not a key
figure to Mokujin's story.

Stage 5: Usually another random opponent

Stage 6: Random opponent

Stage 7: Almost always a character key to the story of the character you
have chosen. Several examples:

If you play as Paul Phoenix, you will encounter Kuma, a fighter who has
long been a thorn in Paul's side, in Stage 7.

If you play as Christie Monteiro, you will encounter Eddy Gordo, a fighter
who does not want you to risk too much for your grandfather, in Stage 7.

Stage 8: Almost always the fighter Devil Jin, with a couple of exceptions.
For example, if you play as Raven, you will meet Heihachi Mishima instead.
If you play as Devil Jin, you will meet Asuka Kazama.

Final Stage: Jinpachi Mishima. Jinpachi is the man who held the King of
Iron Fist Tournament 5. He is consumed by an evil entity that transforms
him into a very tough opponent.

*Note: Many people believe that Jinpachi is a very cheap fighter, and I more
or less agree with them. Jinpachi can do more damage than any other fighter,
and he has two crushing moves: a stun move that seems to take a very high
priority and stops you in your tracks (and leaves you open to his attacks),
and a fireball attack that MUST be sidestepped, or you will lose more than
half your health in one blast. Most characters have jump-in moves or other
moves that Jinpachi seldom blocks, so use those to your advantage!


After defeating Jinpachi, you will see your character's ending. Some endings
are serious and provide a good deal of insight into the character's life,
but some endings are comical and simply provide a lighthearted conclusion to
a hard day's work in the King of Iron Fist Tournament. Whatever the case may
be, enjoy your ending!

Additionally, completing Story Battle multiple times will unlock nine of the
ten hidden fighters in Tekken 5.

Beat Story Mode once = unlock Roger Jr.

Beat Story Mode twice = unlock Anna Williams

Beat Story Mode three times = unlock Baek Doo San

Beat Story Mode four times = unlock Bruce Irvin

Beat Story Mode five times = unlock Wang Chirei

Beat Story Mode six times = unlock Kuma/Panda

Beat Story Mode seven times = unlock Ganryu

Beat Story Mode eight times = unlock Mokujin

Beat Story Mode nine times = unlock Heihachi Mishima

Please note that you MUST beat Story Battle each time with a different fighter
in order to unlock the hidden character.

One final note, every time you beat Story Battle with a new fighter, you will
earn 100,000G for customizing your fighters.




***4) Arcade Battle***

Arcade Battle is the other main mode of Tekken 5. In Arcade Battle, you are
to select a character with whom you will raise from the ranks of Beginner, all
the way to the echelon of Tekken Lord.

After you select a character, you will fight your first opponent, who will be
selected for you based on your character's ranking. After beating him/her, as
you watch your fighter celebrate, you are given four options: the fighter on
the top (whom you can choose to fight by pressing Up on the D-pad), the fighter
in the middle (whom you can choose by pressing Right on the D-pad), the fighter
on the bottom (Down on the D-pad), or Exit out of Arcade Battle (Left on the
D-pad). You are given the name of the fighter and their ranking. Think fast,
though! You are not given too much time to make your decision.

For each fight you win, you are awarded money for customization. The amount
you receive depends on how much higher your opponent's ranking is than your
own.

The believed formula, as given to me by Dion Riojas:

Beat someone the same rank as you = 1000G

Beat someone ranked higher than you = 1000G + 100G for each rank higher than
you (100G bonus for one rank higher, 200G for two ranks higher, etc.)

Beat anyone ranked lower than you = 800G

Beat a Warlord or higher (see below) = 1000G bonus (is not dependent on your
ranking)

If you lose a fight to a character, and you opt to continue, you are allowed
to change your character if you so desire. Regardless of which character you
choose and their ranking, your opponent's rank will not be changed.

The ranking list is roughly:

Beginner ---lowest ranking
9th kyu
8th kyu
7th kyu
6th kyu
5th kyu
4th kyu
3rd kyu
2nd kyu
1st kyu
---
1st dan
2nd dan
3rd dan
4th dan
5th dan
---
Shihan
Expert
Master
Virtuoso
Champion
Legend
Sage
Warlord
Conqueror
Deity
Tekken Lord ---highest ranking

The more you fight and win, the higher your ranking will go. However, if you
lose several fights in a row, you will be at risk of being demoted.

Additionally, on occasion, you will receive an opportunity for a roulette. A
Tekken Roulette will take the amount of money you win from the fight, should
you win, and multiply it by either 2, 3, 5, or 10, depending on what the
roulette hits. You will know that a fight has a Tekken Roulette feature when
the top left of the screen flashes red. Be sure to win as many roulette
matches as you can!

*Note: On one occasion, I was playing Arcade Battle for an extended amount
of time, and from Stages 45-54 or so, I received 8-10 consecutive roulette
battles. Obviously this netted me a LOT of funds, but I have no idea if such
a roulette streak is the result of persistence and getting to Stage 45, or if
the streak is the result of dumb luck over and over again. If I receive any
information through my playing, I will let you know.



***5) Time Attack***

Time Attack will allow you to compete against the computer in a race against
the clock. Your goal is to win all of your fights as fast as you can. You
are allowed continues, but you may not select different characters.

Time Attack will take you through nine stages, the last of which being that
lovable old demon, Jinpachi Mishima (and he's no pushover).

Track your fastest times by selecting Records under the Options menu.

(Note: The difficulty of Time Attack is not dependent on your difficulty
settings or fight round settings under the Options menu.)



***6) VS. Battle***

Versus Battle allows you to complete against your friends (who use the 2P
controller). For added challenge/fairness, you may compete under a handicap
(give yourself more or less health depending on your desires).

After selecting your fighters, you are allowed to either pick a random stage
to battle, or you may cycle through the stages by using the left and right
keys on the D-pad.



***7) Team Battle***

Team Battle is either one-player or two-player, your choice. In Team Battle,
each player selects between one and eight fighters on their team, and the two
teams battle.

If you defeat a member of the other team, your fighter will gain a small
amount of health for the next fighter. However, if you lose, you will have to
resort to the next fighter. The battle ends when one team is out of fighters.

If you fight the computer, you will not know who you are up against until that
fighter is up for battle.



***8) Survival***

Survival mode is one of the greatest tests a fighter can face! In this mode,
you select your fighter, and your goal is to defeat as many fighters as you
can before dying. After defeating an enemy, you replenish a little health.
The enemies are progressively more difficult to defeat.

Survival mode ends when you run out of health and are defeated by the computer.
You must defeat at least seven opponents to overtake the default score on the
Records list.

(Note: The difficulty of Survival is not dependent on your difficulty
settings or fight round settings under the Options menu.)



***9) Practice***

Practice allows you to try out new characters or just fine-tune your skills
with a fighter you already know.

There are three submodes within the Practice mode:

Freestyle: practice against a training dummy. The dummy can be "programmed"
to stand there, block, dodge, or be controlled by the 2P controller.

Vs. CPU Training: fight the computer on the selected difficulty level. There
is no maximum of how much damage you can take; you decide when the match is
over.

Defensive Training: train to dodge specific attacks from a computer opponent.
Select which move you want to train against through the Command List, and press
Select for your computer opponent to start attacking (oh, how I wish Jinpachi
were available for use in this mode!).



***10) Tekken: Devil Within***

In Tekken: Devil Within, you control Jin Kazama in a 3-D action game. The basis
of this game is to learn of Jin's past and the history of the devil gene he
possesses.

There is a spectacular Devil Within FAQ on GameFAQs which I recommend if you
would like in-depth strategy on the game. I have only played through Devil
Within twice, once to unlock Devil Jin and Starblade, and again to find some
of the goodies. I cannot help too much with any Devil Within questions you
might have, but if you want to ask them, I'll do my best.

General Controls:

Left analog stick = Move

Right analog = Control camera

R3 (press right analog) = Reset camera

L1 button = Special Attack

L2 = Change lock-on target

R1 = Lock on

R2 = Change lock-on target

Circle = Jump

X = Kick

Triangle = Guard

Square = Punch

Start = Pause

Select = Show/hide map

L1+Triangle = Turn into Devil Jin


General strategies:

-If you come to an area with a locked door, defeat all the enemies in the
area. That should unlock the door.

-Learn to guard well, especially when fighting groups of enemies. If your
health runs out, it's game over, and that hurts your ranking at the end
of the stage.

-Most things in the lab can be destroyed. Be sure to explore every nook and
cranny for hidden goodies, health bonuses, or extra money.

-Starblade, the arcade game, is hidden on Stage 4-2. Be on the lookout.

-Defeating Devil Within is the easy way to unlock the last character, Devil
Jin. The hard way requires you to play hundreds of matches after unlocking
Heihachi.

-Completing Devil Within gives you a _huge_ amount of money. Don't pass it
up.

-Playing through Devil Within a second time allows you to find hidden goodies
worth your time and effort.



***11) Arcade History***

Arcade History allows you to play three older versions of Tekken and Starblade,
an old shooter by Namco.

With all three Tekken games, controls are essentially identical to the default
settings of Tekken 5: LP = Square, RP = Triangle, LK = X, RK = Circle.
Holding Select will give you access to the Options menu, which will allow you
to change the difficulty, fight count, timer, and other options.

*Note: The move lists of the characters within the first three Tekken games
may not match up with the move lists of those characters in Tekken 5. It would
be preferable if you checked some Tekken/Tekken 2/Tekken 3 move lists to make
sure certain moves are there. Then again, you could always just use trial and
error. :)


11a) Starblade

Starblade is the shooter you can briefly play while Tekken 5 loads. Control the
aiming device with the left analog stick and fire upon any and all ships that
might come at you. Be careful that you don't run out of health.


11b) Tekken AC version

This is the original Tekken. The graphics might look raggedy by today's
standards, but back in the day, all the hipsters were playing it (I think...
I was still playing Street Fighters and Mortal Kombats back in the day).

The following fighters can be used in Tekken:

Yoshimitsu
Nina Williams
Marshall Law
Kazuya Mishima
Paul Phoenix
Jack
King
Michelle Chang

You will face the other seven fighters, then a special opponent, then Heihachi.


11c) Tekken 2 ver. B AC version

This is the arcade version of Tekken 2. Graphics are better than Tekken. This
is the first Tekken that I played, as well (not like you care).

The following fighters are playable:

Jun Kazama
Yoshimitsu
Nina Williams
Marshall Law
Heihachi Mishima
Paul Phoenix
Jack-2
King
Michelle Chang
Lei Wulong
Kazuya Mishima
Wang Chirei
Kunimitsu
Anna Williams
Baek Doo San
Lee Choalin
Devil/Angel
Kuma/Panda
Prototype Jack
Armor King
Ganryu
Bruce Irvin
Roger/Alex

You will face eight fighters, then Kazuya (or Heihachi if you play as Kazuya),
then Devil.


11d) Tekken 3 AC version

This is the arcade version of Tekken 3. Again, graphics have improved. Tekken
3 is the best of the Playstation generation Tekken games, and I recommend that
you buy this game if you do not have it already. It is likely inexpensive.

The following fighters are playable:

Ling Xiaoyu
Yoshimitsu
Nina Williams/Anna Williams
Forrest Law
Hwoarang
Eddy Gordo/Tiger
Paul Phoenix
King
Lei Wulong
Jin Kazama
Bryan Fury
Kuma/Panda
Heihachi Mishima
Ogre
True Ogre
Julia Chang
Gun Jack
Mokujin

(what, no Gon or Dr. B?)

You will face eight fighters, then Heihachi, then Ogre, then True Ogre.



***12) Theater***

Theater is where you can enjoy all of the intro and ending movies you have
unlocked through Story Battle. To unlock movies, all you have to do is see
them as you progress through Story Battle.

Use the X button to play a movie, and press Triangle to stop it.

Additionally, you can access all of the background themes in Tekken 5.

Enjoy!



***13) Customize***

Customize is where you can change your player name and purchase odds and ends
for your fighters. These purchases will not affect your fighters' abilities
in any way, but they look nice and add a little personality to the otherwise
bland generic costumes.

Below are all the items buyable for all characters. Keep in mind that each
of the two default costumes for each characters have a different set of items
to buy, with a few exceptions (most characters have shared items between
their two costumes that only need to be purchased once).

Happy shopping!

Roger Jr.

Primary costume (LP or RP)

Head: Headgear (200,000 G)
Cap (150,000 G)
Lace Cap (120,000 G)
Floral Crown (150,000 G)

Face: Snorkel (60,000 G)
Plastic Nose (150,000 G)
Sunglasses (60,000 G)
Glasses (60,000 G)

Upper Body: Pacifier (300,000 G)
Cap & Bow Tie (500,000 G)
Sunglasses (120,000 G)
Bear Trap (60,000 G)

Lower Body: Coin Purse (30,000 G)
Camera (60,000 G)
Child's Drum (120,000 G)
Fins (150,000 G)

Color 1: Mother's gloves
White (18,000 G)
Black (18,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Orange (8,000 G)
Light Blue (8,000 G)
Pink (8,000 G)

Color 2: Mother's wrist tape
Black (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Orange (8,000 G)
Light Blue (8,000 G)
Pink (8,000 G)

Color 3: Children's gloves
White (18,000 G)
Black (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Green (8,000 G)
Orange (8,000 G)
Light Blue (8,000 G)
Pink (8,000 G)

Secondary outfit (LK or RK)

Head: Headgear (200,000 G)
Cap (150,000 G)
Lace Cap (120,000 G)
Floral Crown (150,000 G)

Face: Snorkel (60,000 G)
Plastic Nose (150,000 G)
Sunglasses (60,000 G)
Glasses (60,000 G)

Upper Body: Pacifier (300,000 G)
Cap & Bow Tie (500,000 G)
Sunglasses (120,000 G)
Bear Trap (60,000 G)

Lower Body: Coin Purse (30,000 G)
Camera (60,000 G)
Child's Drum (120,000 G)
Fins (150,000 G)

Color 1: Mother's gloves
White (18,000 G)
Black (18,000 G)
Red (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Orange (8,000 G)
Light Blue (8,000 G)
Pink (8,000 G)

Color 2: Mother's wrist tape
Black (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Orange (8,000 G)
Light Blue (8,000 G)
Pink (8,000 G)

Color 3: Children's gloves
White (18,000 G)
Black (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Orange (8,000 G)
Light Blue (8,000 G)
Pink (8,000 G)

No third costume.

---

Anna Williams

Primary costume (LP or RP)

Head: Maid Hat (500,000 G)
Japanese Hairstyle (200,000 G)
Witch Hat (80,000 G)

Face: Glasses (60,000 G)
Party Mask (120,000 G)
Red (8,000 G) Glasses (50,000 G)

Upper Body: Fashion Bra (300,000 G)
Bells (60,000 G)
Necklace (30,000 G)

Lower Body: Knife (30,000 G)
Tail (150,000 G)
Anklet (40,000 G)

Color 1: Bow
White (18,000 G)
Black (18,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Purple (8,000 G)
Pink (8,000 G)
Light Blue (8,000 G)

Color 2: Dress and arms
White (18,000 G)
Black (18,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Purple (8,000 G)
Pink (8,000 G)
Light Blue (8,000 G)

Color 3: Heels
White (18,000 G)
Black (18,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Purple (8,000 G)
Pink (8,000 G)
Light Blue (8,000 G)

Secondary costume (LK or RK)

Head: Nurse Cap (300,000 G)
Short Hair (500,000 G)
Witch Hat (80,000 G)

Face: Sunglasses (60,000 G)
Mask (200,000 G)
Red Glasses (50,000 G)

Upper Body: Stethoscope (120,000 G)
Corsage (60,000 G)
Necklace (30,000 G)

Lower Body: Gem Anklet (30,000 G)
Fashion Boots (150,000 G)
Anklet (40,000 G)

Color 1: Hat and coat
White (18,000 G)
Black (18,000 G)
Red (8,000 G)
Yellow (8,000 G)
Light Blue (8,000 G)
Orange (8,000 G)
Purple (8,000 G)
Pink (8,000 G)

Color 2: Skirt
White (18,000 G)
Black (18,000 G)
Red (8,000 G)
Yellow (8,000 G)
Light Blue (8,000 G)
Orange (8,000 G)
Purple (8,000 G)
Pink (8,000 G)


Color 3: Boots
White (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Light Blue (8,000 G)
Orange (8,000 G)
Purple (8,000 G)
Pink (8,000 G)

Third costume:
Costs 500,000 G, selected with RP (overrides primary outfit)
Third costume cannot be modified.

---

Baek Doo San

Primary costume (LP or RP)

Head: Bandanna (150,000 G)
Headgear (120,000 G)
Natural Hairstyle (80,000 G)

Face: Eye-patch (300,000 G)
Hero Mask (200,000 G)
Bifocals (40,000 G)

Upper Body: Pendant (30,000 G)
Chest Protector (500,000 G)
Sandbag (30,000 G)

Lower Body: Leg Protectors (60,000 G)
Lute (60,000 G)
Open-fingered gloves (50,000 G)

Color 1: Jacket
White (18,000 G)
Black (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Brown (8,000 G)
Green (8,000 G)
Yellow (8,000 G)
Purple (8,000 G)

Color 2: Pants
White (18,000 G)
Black (18,000 G)

Red (8,000 G)
Blue (8,000 G)
Brown (8,000 G)
Green (8,000 G)
Yellow (8,000 G)
Purple (8,000 G)

Color 3: Symbol on back
White (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Brown (8,000 G)
Green (8,000 G)
Yellow (8,000 G)
Purple (8,000 G)
Beige (8,000 G)

Secondary costume (LK or RK)

Head: No Hat (120,000 G)
Topknot (200,000 G)
Natural Hairstyle (80,000 G)

Face: Sunglasses (60,000 G)
Party Mask (500,000 G)
Bifocals (40,000 G)

Upper Body: Scarf (150,000 G)
Attache Case (300,000 G)
Sandbag (30,000 G)

Lower Body: Baton (30,000 G)
Whip (60,000 G)
Open-fingered gloves (50,000 G)

Color 1: Coat and hat
White (18,000 G)
Black (18,000 G)
Red (8,000 G)
Gray (8,000 G)
Brown (8,000 G)
Green (8,000 G)
Blue (8,000 G)
Purple (8,000 G)

Color 2: Vest, shirt, and shoes
White (18,000 G)
Black (18,000 G)
Red (8,000 G)
Gray (8,000 G)
Brown (8,000 G)
Green (8,000 G)
Blue (8,000 G)
Purple (8,000 G)

Color 3: Pants
White (18,000 G)
Black (18,000 G)
Red (8,000 G)
Gray (8,000 G)
Brown (8,000 G)
Green (8,000 G)
Blue (8,000 G)
Purple (8,000 G)

No third costume.

---

Mokujin

Mokujin has no customizable parts.

---

Devil Jin

Primary costume (LP or RP)

Head: Devil Horns (200,000 G)
Antlers (200,000 G)
Horns (300,000 G)

Face: No Horns (150,000 G)
Long Hair (300,000 G)
Kazuya (500,000 G)

Upper Body: Skull Necklace (120,000 G)
Gauntlets (200,000 G)
Shield (300,000 G)


Lower Body: Chain Belt (60,000 G)
Leg Chains (60,000 G)
Shinguards (200,000 G)

Color 1: Wings
White (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Purple (8,000 G)
Light Blue (8,000 G)
Lime Green (8,000 G)

Color 2: Arms
White (18,000 G)
Black (18,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Purple (8,000 G)
Light Blue (8,000 G)
Lime Green (8,000 G)

Color 3: Other parts of the pants with flames
White (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Purple (8,000 G)
Light Blue (8,000 G)
Lime Green (8,000 G)

Secondary costume (LK or RK)

Head: Devil Horns (200,000 G)
Antlers (200,000 G)
Horns (300,000 G)

Face: No Horns (150,000 G)
Long Hair (300,000 G)
Kazuya (500,000 G)

Upper Body: Skull Necklace (120,000 G)
Gauntlets (200,000 G)
Shield (300,000 G)

Lower Body: Chain Belt (60,000 G)
Leg Chains (60,000 G)
Shinguards (200,000 G)

Color 1: Wings
Black (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Purple (8,000 G)
Brown (8,000 G)
Light Blue (8,000 G)

Color 2: Arms

Black (18,000 G)
Red (8,000 G)
Blue (8,000 G)

Yellow (8,000 G)
Green (8,000 G)
Purple (8,000 G)
Brown (8,000 G)
Light Blue (8,000 G)

Color 3: Flames
Black (18,000 G)
Gray (8,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Purple (8,000 G)
Brown (8,000 G)
Light Blue (8,000 G)

No third costume.

---

Ganryu

Primary costume (LP or RP)

Head: Disheveled Hair (200,000 G)
Topknot (300,000 G)
Ponytail (50,000 G)

Face: Bushy Sideburns (150,000 G)
Headplate (60,000 G)
Nerd Glasses (40,000 G)

Upper Body: Poultice (30,000 G)
Japanese Purse (60,000 G)
Katana (80,000 G)

Lower Body: Shrine Ornament (120,000 G)
Sumo Loincloth (500,000 G)
Straw Sandals (30,000 G)

Color 1: Wrist wraps
Black (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Light Blue (8,000 G)
Purple (8,000 G)
Lime Green (8,000 G)

Color 2: Mamashi
White (18,000 G)
Black (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Light Blue (8,000 G)
Lime Green (8,000 G)

Color 3: Ankle wraps
Black (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Light Blue (8,000 G)
Purple (8,000 G)
Lime Green (8,000 G)

Secondary costume (LK or RK)

Head: Samurai Hat (200,000 G)
Grandma Hairstyle (300,000 G)
Ponytail (50,000 G)

Face: Thief's Scarf (500,000 G)
Sunglasses (60,000 G)
Nerd Glasses (40,000 G)

Upper Body: Red Sea Bream (150,000 G)
Fireman's Lance (60,000 G)
Katana (80,000 G)

Lower Body: Shogun's Fan (120,000 G)
Japanese Lantern (30,000 G)
Straw Sandals (30,000 G)

Color 1: Jacket
White (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Purple (8,000 G)
Orange (8,000 G)
Light Blue (8,000 G)

Color 2: Hakama
Black (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Purple (8,000 G)
Orange (8,000 G)
Light Blue (8,000 G)

Color 3: Leg and hand supporters
Black (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Purple (8,000 G)
Orange (8,000 G)
Light Blue (8,000 G)

Third costume:
Costs 500,000 G, selected with RP (overrides primary outfit)
Third costume cannot be modified.

---

Wang Chirei

Primary costume (LP or RP)

Head: Topknot (200,000 G)
Ornate Hat (300,000 G)
Bald Head (80,000 G)

Face: Theater Mask (150,000 G)
Glasses (60,000 G)
Sunglasses (40,000 G)

Upper Body: Chinese Fan (500,000 G)
Cane (120,000 G)
Traveling Salesman (50,000 G)

Lower Body: Chinese Sword (60,000 G)
Gourd (30,000 G)
Hoe (30,000 G)

Color 1: Hat
White (18,000 G)
Black (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Purple (8,000 G)
Lime Green (8,000 G)

Color 2: Jacket
Black (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Purple (8,000 G)
Lime Green (8,000 G)
Brown (8,000 G)

Color 3: Pants
Black (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Purple (8,000 G)
Lime Green (8,000 G)
Brown (8,000 G)

Secondary costume (LK or RK)

Head: Chinese Hat (150,000 G)
Monk Hat (200,000 G)
Bald Head (80,000 G)

Face: Green Sunglasses (120,000 G)
No Glasses (60,000 G)
Sunglasses (40,000 G)

Upper Body: Prayer Beads (30,000 G)
Monkey (500,000 G)
Traveling Salesman (50,000 G)

Lower Body: Pipe (60,000 G)
Paper Umbrella (300,000 G)
Hoe (30,000 G)

Color 1: Jacket
White (18,000 G)
Black (18,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Dark Yellow (8,000 G)
Purple (8,000 G)
Light Blue (8,000 G)

Color 2: Pants
White (18,000 G)
Black (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Dark Yellow (8,000 G)
Light Blue (8,000 G)

Color 3: Shoes
White (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Dark Yellow (8,000 G)
Purple (8,000 G)
Light Blue (8,000 G)

No third costume.

---

Bruce Irvin

Primary costume (LP or RP)

Head: Cornrows (300,000 G)
Headgear (60,000 G)
Swimming Cap (80,000 G)

Face: Sideburns (60,000 G)
Bandage (30,000 G)
Swimming Goggles (50,000 G)

Upper Body: Chick (500,000 G)
Gloves (200,000 G)
Necklace (30,000 G)

Lower Body: Shinguards (120,000 G)
Champion's Belt (150,000 G)
Sledgehammer (40,000 G)

Color 1: Tape
Black (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Pink (8,000 G)
Brown (8,000 G)
Light Blue (8,000 G)

Color 2: Shorts
White (18,000 G)
Black (18,000 G)
Red (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Pink (8,000 G)
Brown (8,000 G)
Light Blue (8,000 G)

Color 3: Tape on legs
Black (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Pink (8,000 G)
Brown (8,000 G)
Light Blue (8,000 G)

Secondary costume (LK or RK)

Head: Afro (500,000 G)
Bike Helmet (300,000 G)
Swimming Cap (80,000 G)

Face: Sunglasses (120,000 G)
Earring (30,000 G)
Swimming Goggles (50,000 G)

Upper Body: Saxophone (150,000 G)
Bracelet (60,000 G)
Necklace (30,000 G)

Lower Body: Chain (60,000 G)
Rose (200,000 G)
Sledgehammer (40,000 G)

Color 1: Tank Top
Black (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Orange (8,000 G)
Purple (8,000 G)
Light Blue (8,000 G)

Color 2: Pants
White (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Orange (8,000 G)
Purple (8,000 G)
Light Blue (8,000 G)

Color 3: Boots
White (18,000 G)
Black (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Purple (8,000 G)
Light Blue (8,000 G)

Third costume:
Costs 500,000 G, selected with RP (overrides primary outfit)
Third costume cannot be modified.

---

Kuma/Panda

Primary costume (LP or RP) - Kuma

Head: Baseball Cap (200,000 G)
Mohawk (150,000 G)
Bird's Nest (50,000 G)

Face: Muzzle (120,000 G)
Cool Shades (60,000 G)
Sunglasses (40,000 G)

Upper Body: Unicycle (60,000 G)
Salmon (300,000 G)
Paws (80,000 G)

Lower Body: Inner-tube (500,000 G)
Honey Jar (30,000 G)
Glowing Anklets (30,000 G)


Color 1: Fur
White (18,000 G)
Black (18,000 G)
Yellow (8,000 G)
Green (8,000 G)
Red (8,000 G)
Orange (8,000 G)
Pink (8,000 G)
Light Blue (8,000 G)

Secondary costume (LK or RK) - Panda

Head: Party Hat (150,000 G)
Straw Hat (200,000 G)
Bird's Nest (50,000 G)

Face: Blushed Cheeks (500,000 G)
Tongue (300,000 G)
Sunglasses (40,000 G)

Upper Body: Bamboo Leaves (60,000 G)
Pouch (60,000 G)
Paws (80,000 G)

Lower Body: Bunny Slippers (120,000 G)
Tail Ribbon (30,000 G)
Glowing Anklets (30,000 G)

Color 1: Bracelets
White (18,000 G)
Black (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Green (8,000 G)
Orange (8,000 G)
Purple (8,000 G)

No third costume.

---

Craig Marduk

Primary costume (LP or RP)

Head: Armet (500,000 G)
Habergeon (150,000 G)
Dreadlocks (80,000 G)

Face: Restraint Mask (120,000 G)
Sunglasses (60,000 G)
Goggles (30,000 G)

Upper Body: Shield (60,000 G)
Champion's Belt (200,000 G)
Boomerang (40,000 G)

Lower Body: Shinguards (300,000 G)
Bananas (30,000 G)
Champion's Belt (50,000 G)

Color 1: Gloves
White (18,000 G)
Black (18,000 G)
Red (8,000 G)
Blue (8,000 G)
Yellow (8,000 G)
Orange (8,000 G)
Purple (8,000 G)
Pink (8,000 G)

Color 2: Shorts
White (18,000 G)
Black (18,000 G)
Red (8,000 G)
Blue (8,000 G)

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